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Castle Tintagel

Castle Tintagel

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Devlog

  • Making of Castle Tintagel, Part 2
    June 21, 2023 by PixelatedOpus
    4
    Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Tintagel". Finite state machines are commo... Continue reading
  • Castle Tintagel - Accessibility Settings
    June 20, 2023 by PixelatedOpus
    Changes - Added an options menu with accessibility options Weakened Enemies : if toggled, enemies take increased damage Increased Checkpoints: if toggled, every room with the exception of boss rooms a... Continue reading
  • Making of Castle Tintagel, Part 1
    June 18, 2023 by PixelatedOpus
    6
    #Playdate, #Castle Tintagel, #DevLog
    Motivations Hi, Pixelated Opus here and today I want to discuss the development process of my playdate game titled, “ Castle Tintagel ”. I have always been a huge fan of anything from the Medieval... Continue reading
  • Castle Tintagel - Playdate Launch
    June 16, 2023 by PixelatedOpus
    2
    #launch, #playdate
    Hi Everyone! I would like to finally present "Castle Tintagel", a new retro action platformer for the playdate inspired by classics like Castlevania and Megaman. You can find more details here: https:... Continue reading
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