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Castle Tintagel
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Devlog
Making of Castle Tintagel, Part 2
June 21, 2023
by
PixelatedOpus
4
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Tintagel". Finite state machines are commo...
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Castle Tintagel - Accessibility Settings
June 20, 2023
by
PixelatedOpus
Changes - Added an options menu with accessibility options Weakened Enemies : if toggled, enemies take increased damage Increased Checkpoints: if toggled, every room with the exception of boss rooms a...
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Making of Castle Tintagel, Part 1
June 18, 2023
by
PixelatedOpus
6
#Playdate, #Castle Tintagel, #DevLog
Motivations Hi, Pixelated Opus here and today I want to discuss the development process of my playdate game titled, “ Castle Tintagel ”. I have always been a huge fan of anything from the Medieval...
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Castle Tintagel - Playdate Launch
June 16, 2023
by
PixelatedOpus
2
#launch, #playdate
Hi Everyone! I would like to finally present "Castle Tintagel", a new retro action platformer for the playdate inspired by classics like Castlevania and Megaman. You can find more details here: https:...
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